Tribal wars fastest village build. Rules; Hall of Fame; World Settings .

Tribal wars fastest village build (Barracks needs lvl 3, smithy needs lvl 5) If you have all that, you can build a barracks, because now is the time to start worrying. I build that defence on frontlines so that you have support you can move around faster, but i do not build it in villages that i use for long term support When there's a choice between a 1K red village with 30% morale and a 3K barb village with 100% morale, the question is not so easy to answer. To be exact, with a lvl 25 barracks it will take 45 days to build, in this game, that is a long time. Coolnite, could you run a couple scenarios for me against a defending village with level 20 wall? 1) 2188 LC, 1750MA, and 250 rams vs your pick of full defense village. REQUIRED TO BUILD : Nothing Level Requirements Pop needed / Pop total Speed Factor; 1 90 80 70 5 / 5 95%; 2 113 102 88 1 / 6 91%; 3 143 130 111 1 / 7 86%; 4 180 166 140 1 / 8 82%; 5 IF you have 5 villages and you take over a new 2. DeletedUser best defense is to be allied with tribes that can come to your aid. I would use that for defence. This is every building possible at full level, some arguing that it gives the fastest turn around. This is because BP is going to leave soon, and now you can start splitting up your farming crews into: 10 sp and 4 axe for 2 of the groups 10 sp and 1 pally for one group This way you wont lose troops as long as the village is a barb or has no troops. In a pinch, you can use the cats for d. I make sure to have enough LC available at home to launch at those times. Weakness: Early game you want to be a bit balanced in terms of upgrading like how you upgraded your first village. 5k village, if you do things right you should have tons of extra resources available from your first 5 villages to shuttle to the new village to build it fast. 1 of 2 Go to page. Forums - 'AI' villages following an AM build (maybe several templates, one assigned at random to each) - 'AI' villages building balanced off / def troops - 'AI' villages target the largest player in a 15x15 radius with occasional attacks (for off troop villages) Perfect Village Build. Long term? Still debating on the whole iron issue. Mar 4, 2010 #15 What about a defensive village using archers, swords and HC? The combo of archers and swords give a decent amount I usually prepare notes to remember the timings for all those 26-45 point villages. Reactions: Download >> Download Tribal wars village build guide Read Online >> Read Online Tribal wars village build guide tribal wars guide 2018 best tribal wars strategy tribal wars fastest village build tribal wars guide to 3000 points tribal wars tipstribal wars offensive village build tribal wars guide 2017 tribal wars farming guide. some people vary it . This requires Premium and Account Manager. if you are at war/under atack, in a rebuild fase, then you should go for the fastest Def. 2) The above vs a defense build that is something like 20% full (I want to see if 100% of rams still die) No rush, whenever you get time. Also a fast build means you can dish support out to your tribe like no-one business and there is nearly always someone under I've never been a huge fan of a level 20 market. if you have villages that are "off limits" you dont even Offense builds faster than defense, myself and a friend tried two worlds. Now a breakdown of the formula: =IF(AND(8>-1,8<30) I also have villages of 2600 cats. I eventually came out on top and was able to noble quicker. Stable & Workshop are both pretty useless. Guide: Guide to defense it takes a very long time to build. Go. DeletedUser30870 Guest. For offense villages: 7k axes, 3k lcs, 250-300 rams is pretty good. Barbs cannot make a wall, for example, if they do not have hq3 and barracks1. Threads 37 Messages 1. 1. Senior. This will allow you to play around with different village builds to see what the points values will be like. 1K. 1 of 3 Go to page. Can anyone give me any tips? DeletedUser105025 Guest. As you start off a new world, tribal wars servers will give you a few quests to complete. For example, resource balancing. Mar 25, 2015 #18 last time i checked barbarian villages were designed to make their own troops and to grow on their own . The HQ is where you queue all other buildings for construction. Defensive villages become much more useful as this game progresses but I don't recommend this build for your first village. I suggest sending all troops who are faster alone and then all the slower ones with the Paladin. But I'm looking for a good template for building and I'm interested in if someone played a bit with the numbers and made a template which is the best for bulding a village from 0. New posts Latest activity. Using it means you need to stack a village with more of your d villages to withstand the same onslaught. If you go to other big/bigger servers (. Now for the actual building of a village, If you lost alot of troops, but still have 2-3 nobles and a Target that close to both villages, I would Every tribe should be efficient. plus if you combine it with archers from another village it makes it really hard to clear. Offensive troops: Axes and LC are your main offensive troops. 1. - This questline can also include a quest for 'guest' Speed relates to how fast village buildings build; and the total amount of resources per hour that the village mines can create when compared to a standard 1 speed world. Appreciate your help. Build village HQ LvL 10 2. For a tribe to be versatile, it need not be efficient. Also how you build your village in start up is essiantal to your survival, and as mentioned takes away farming which gives everyone a fair starting ground. Sp/HC defense is the weakest defense you can possibly build. The reason they won was because the core membership group destroyed tribes and recruited their best. Apr 1, 2008 #7 you sure about that? w13 they are growing around me pretty fast, no troops though. Since the church takes up massive amounts of farm space, I would like to know what kind of troops you guys are planning on building out of a second church village. Best First Village Build Steps. Step 5: Build Market to level 15. So in summary, my opinion is that it is an excellent strat if you're active, under heavy fire or frontline and in a relatively fast world with ms. For example, if you noble a 200point barb it will cost you much more resources and time than if you noble a 2K+ point village. Hmm, it's been a while since we've had a thread on w17 that isn't about war and or flaming, so why not. Rules; Hall of Fame; World Settings Closed worlds. 05^(-[level of the village headquarters]) and duration of creation = [build_time]*[build_time_factor]^(level of the building] - 1) which combine to give what I'm using. The way to improve the overall game is to make it less pay to win, grand less benefits from Premium accounts, maybe just cosmetics, the villages has skins, make people pay just to see another face of the village, not having a huge advantage in A skill that I think a lot of players miss is the ability to change village's groups often and regularly to make their management easier. Using the "Building Offense" group, if you have all the villages that need to build offense in one group you can easily see which villages are not building and which villages need certain resources. 5th step - send the commands The numbers are builds have been good. Lets say that 2. -Sometimes the situation calls for something different. You send these fakes through the map with the fast attacks tool in the map. DeletedUser Fastest Possible Construction Builds. Barracks LvL 5 3. 4th step - fill the commands Go from tab to tab (you can click CTRL+tab to make this faster) and click on the script that fills the commands (2nd step) or click on the keybind you’ve set for that script. Yet he tooks a barb and succeed, the reason why he did this was to allow others to develop there areas, practically ever village after was offensive Perfect Village Build. 1; 2; 3; First Prev 3 of 3 Go to page. I'll feed some iron to the village should I have it lying around. Secondly, moving troops around is slow. Speed and A quick little script I wrote. Thread starter DeletedUser46615; Start date Jul 26, 2009; 1; 2; Next. That's all - as of right now you can't change village with the fast attacks thing activated on the map, or else it will reload the map and you have to trigger the fast attacks again. It will help you to set up the basis of your village and lead you on your way to building an empire. And this should remain the case at all times. 8. Example: 1 speed world - 2400 resources per hour from a level 30 mine. 8k/2k Spears/hcav Optimized Defense This is a highly popular model of defense. Hello guys, I bring to you the Village Planner v5. that is only 19900 troop room taken leaving you room to build full villa and also some more troops to either build Lc for back-timing, more scouts, more defense, etc Village Headquarters (Level 20) - First village CAN be 25, any more is pointwhoring. You must send the nobleman to attacl another persons village. While I build a stack of spears I stack up iron for a HC stack. Reaction score 106. g. Jul 26, 2009 #1 what do you guys think is the perfect village build? DeletedUser This has a two fold increase to the lesser farmer over the over active farmer, the players and targets around him grow faster, the villages are bigger, and thus need again less resources to get going and likely have higher mine levels and a lower cost of upgrading to completion. as well as several HC villages) acbamos Guest. then replace them with swords Ideal Village builds? Thread starter Sora20XX; Start date Feb 13, 2014; Sora20XX Guest. Weakness: Your troops will never be recruited as fast as offensive troops. Consider this: Axes build faster than swords and archers. Thread starter Fu Hao; Start date Jul 22, 2011; Prev. And, I never really put my workshop past 5, it's usually only 3. to have alot of nobles arounso you can take outa nearby player with 5-10 villages for example in 24-48 hours before his tribe can send enough Tribal Wars Getting to 500 Villages Guide by Karmalot First I'll start with a few game concepts. Tribal Wars Stats. If a village has no religion its defensive or offensive capabilities are halved (so if you attack with 500 axes and have no religion, it is the same as attacking with 250 axes with religion). for some reasons using the fake script only fills the data for sending them to one village, am I doing something W123 Best of/Worst of. As I was working I wondered why other players have average village In a war, I often make my frontline villages HQ 20 - 25 for fast wall rebuild. I believe, if this is still needed, will help whoever needs it, and if not, tell me how I can improve it Bliksem . Build Guide 2 from Aughty2 No haul guide under construction 01) Build guide click village hq - Quest Reward (50w,50c,50i) timber camp 1 clay pit 1 - actual build time = [duration of creation]*1. Thread starter Deleted User - 848905632; Start date Sep 16, 2020; Deleted User - 848905632 and/or to build your first noble train Mostly what I am asking is how should you alternate leveling up your barracks and headquarters if resource cost was NO object and all your queues would always be constantly Also when you build zerks you are using another building to build troops, so if you get a mix of troops between cavalry, mounted archers and zerks, your nukes are not only stronger, they are also faster to build. By upgrading it to lvl 22, you will build MORE than 10% faster than before. Reactions: Sharky White. 43 minutes (as seen in the actual Village Headquarter at level 8). [/SPOIL] That is one of the reason many players skip scouts to Micro-farming with such ridiculously large army of LCs (1 LC per barb) means you'll be able to hit thousands of villages every hour or so. Apr In your opinion what is the best way to build a defence village and the best way to build a offence village? Also what do you guys consider to be the best Home. Go To Tribe Forum - Quest Reward (None) Never build as a mixed village it is a bad idea in normal worlds, and an even worse idea in no haul worlds. World 17. Now the small number of points that each building adds on or troops it subtracts may not seem to mean much in the end but its impact is much greater later on. It kills troops, barracks and stables complete building within minutes of each other, works well for me. Village renamer The classic age old script is obviously also useful in speed rounds. Step 6: Build Wall to level 10. Second, you lose any troops that you Then, upgrade your village headquaters to lvl 3-5 or so, so you can build a barracks and a smithy. Stage 7: Catapults Prelude – The village seems to be coming along very nicely now, we have troops being produced at a good level and our building queues are looking Not the first village but like from the 3rd or 4th. Jun 25, 2020 #5 I just noticed something else on your video, "TribalWars Tools by RedAlert" I am RedAlert, so thanks for using that one too Red. 1 of 2 Go to page Always have a 20 stable so you can build LC fast in offensive villages and HC fast in defensive villages. Archers are hands-down the best defensive unit in the game in the majority of situations. Keep building farm levels and consider getting a higher HQ than 20 to faster building production (pays off overall with no pp to reduce build speed). In Mid/Late Game WH/Farm bonuses becomes more valueable because of the reason mentioned above. or do you want it to be as effective as possible, regardless of the time to build it. Therefore the weak archer defense of archers is negligible. Step 4: Build Barracks to level 15 then Stable to level 10. Do you guys think keeping it simple like a scout village is a good idea? Maybe using the leftover farm space to make defense would Carrying on what Sacred said however, if anything, I would make the workshop ones my defensive villages or scout/cat villages. Threads 8 Messages 139. One question how do people gain points so fast when i am on Tribal wars for a very long time but yet my points gain so slow. I am still trying to figure out the game and a proper build order to optimize the time and resources. Reaction score 692. Feb 25, 2012 #2 There are several ways of doing it. Keep in mind, your nobles do need to survive the attack in order to help you gain another village. It will require faster building of the very low farm levels, which can get annoying but I doubt it plays a big role. Forums. Sep 18, 2010 #11 I prefer lances over axes ^^ Last edited by a moderator: Sep 18, 2010. defence; 7798sp, 1sw, 1000arch, 2025HC. New posts. Thread starter CrankHS; Start date Jun 15, 2009; Prev. Take control of HTML, CSS, and JavaScript in a visual canvas. It would be very cool if it was possible to make that not reset, as then we could send mass attacks through the map with the "select all the troops" model from the It is very situational and its mostly used in rounds for tribe vs tribe (i’ve used this in 8v8’s for example). It's useful to make different villages but with the same village points, for example. to give your tribe-mates a fast defence . Having mobile and fast units gives you a great advantage over players relying on spears and swords for clearing those I'm not sure if I'm on the right forum. Basically, I could have a level 2 workshop and still have all my rams finished before my axes or LC, so making the faster workshop bonus village as an Offensive builder is fairly In some situations I'm in favor of getting slightly slower to lc than the fastest and instead build up a higher spear/axe force, allowing an extremely efficient account to keep all queues operating 24/7 from the word go. Jul 1, 2012 #11 cdwold said: and no one can scout me and they won't know how many scouts i have. Suddenly, he attacks Just fill up your village with troops and as long as your village is filled with troops nobody will take it and you will eventually be the last one standing. Though imo, a lot of them go too high. Problem with this exact server (. I saved my build cost reduction cards for the more expensive builds. Like how you should build them and when you should build what ? I want 1 for Off and 1 for Deff villages. If they have a hq3 and barracks1, they can build a wall. Universal account manager village build template Hey there, I was wondering if anyone has a typical account manager village template they would be willing to share as I am quite new to the game and I don't really like the default ones they give. Yes i know this is a very common build however its kind of a necessary 1 when in a tribal war since its the quickest def nuke to build, and although it may not be as strong as that first build i posted, its lower construction time means its probably more effective when you need to get lots of def fast. I'm doing the same thing, in the beginning you evolve as fast as the villages around you, but you stand way stronger in the end. Get the workshop level a bit higher and research cats to knock building levels down. Jul 24, 2011 #22 Doctor Jeroen said: 1: The academy just goes to level 1. Jun 18, 2009 #41 zoned said: damn I got stuck with lvl 1 resoures I think and I started late :icon_neutral: zoned Click to expand Not late enough to be at a disadvantage then . Is is becuase i am doing something wrong. compared to what you have calculated (above) you are beeing And that little comment about me only have 20~30 villages, it's not because of any other reason besides the fact that it takes hours and hours to run your village everyday even with scripts, waking up in the middle of the night at 3am trying to tag fakes, building plans, troop plans, it just gets to much for me personally 20~30 is what I'm Step 3: Resume building HQ till you reach level 22. Moral of the story. Thread starter DeletedUser30870; Start date Mar 8, 2008; Status Not open for further replies. Always make a custom build that has HQ reach 20 around 1k points with decent warehouse early and has wood/clay 2 lvls above iron mine. Your neighbour has 15000 points and 3 nobles, and you don't. - 'AI' villages following an AM build (maybe several templates, one assigned at random to each) - 'AI' villages building balanced off / def troops - 'AI' villages target the largest player in a 15x15 radius with occasional attacks (for off . Having 400 catapults in army can be a great strategy if you are surrounded by enemy and want to cripple some of the attackers by destroying thier farms. This village could be any size village (50 pointer or 2000 points or higher, it makes no difference). Feb 13, 2014 #2 I'd say that cats and AB are very effective until about 30-40,000 points and then become much less so, except for when you first take a village deep in enemy territory and want to make it a deathstar/anvil village. Thus i can check and update the build queues of the devA group 5-6 times a day and the DevB group once a day. Here's a build I've been using for fast troops: Use the script to import and try it out Now build 8 axes. Tribal Wars Team. At this stage you should have around 100-150 LC and 10-20 scouts. DeletedUser Guest. The Headquarters (HQ) building is the control hub of your village. 10. Diplomacy questline: - This questline is unlocked by reaching 165 points. If someone have a beter guide please chare as well. Also, NEVER build everything in a village. I would add it in the main post. Making your village too costly to clear compared to its value as a potential farm Defense builds are based upon the village. Apr 1, 2008 #11 this strategy is completely useless. W30 is a church world. let them scout and see the archers. Even if going defensive first village you should make lc nonstop until you are able to make HC. You need a few spearmen and, if you can get it, a smithy, a few swordsman, about 10-20 of each. You send a lot of res from your first vill to your second to get it off the ground. ) 3. Team. Complete these quests accordingly till you have reached to the point where they ask you to build a stable and research for scouts. Upvote 0. My standard villages have for offence; 6000axe, 25scouts, 2650LC, 400MA, 240Rams and 50+-25 cats. How come other players around me seem like their tribe is growing super fast. 103 minutes, which is not true because it is really built in 49. Fastest village In my opinion, there are two critical things that are lacking in the building AM - the fact that it builds farm quite late (most of the times it just goes for it when it can't built the desired next building), it would be great if a function could be added that would make the account manager build farm for example when there is less than 5% of that farm space left, that would Early game you want to be a bit balanced in terms of upgrading like how you upgraded your first village. Tribal Wars Wiki is a FANDOM Games Community. Can anyone help me? What are the first 500-1000 point steps to start? they are my favorite because they build fast,my nuke takes 7 days,my def takes 8 . You can try to use this against me but im pretty sure my builds are so messed up and randomly spread out 10000 spears and 2000HC is the quickest defence build. You can build these in whatever combination suits you but you'll build to max population faster if you build both. It's always nice to see some difference in world settings and I feel this no-haul with a fast world will work very well together. Much less axe and it's not worthwhile unless you are under heavy siege. Troops Set Up Defensive Villages Include the use of: For worlds with archers: 4005 Spears good and fast build defense. W29 as Nauzhror in the tribe DSL W30 as Too Poor For A Name tribeless W36 as Darth Hellmuth in the tribe ACTIVE W37 as Kristen Key in the tribe CHESS W39 as Xalenryoh in the tribe Geico and Random W45 as Pandora the Planet in the tribe Ego! W47 as Abducted By Aliens in the tribe Hop! During times of war, if you are on the front line, I suggest putting a few levels onto your HQ to around 23/24 as well as maxing your workshop. I would Pre academy villages tend to be building upgrades that take less than an hour each, DevB villages tend to be building the lvl 25-30 upgrades that take 12 hours each. Still, better spent on tropos =P). In a war or confrontation, churning out offensive nukes to send at the enemy is also critical. 0. World won by Indian. It was in my 7by7. Last edited by a moderator: Apr 15, 2009. Barracks villages can be kinda high value here to get a faster recruiting defensive village. You get the idea. gargareth Guest. The build order you have posted is wrong because this is the mathematically fastest way to build them. Bliksem Well-Known Member. the amount of damage that different nukes impose is quite slight, i would rather have fast building nukes, than having more effective nukes, bcz u can never know what ur opponent is stacking Compared to the offensive village, in a defensive first village build, you will actually need to build up the mines more, since you don't have the luxury of a lot of LCs farming for you. -You must be active, the more you farm the faster you grow: simple. just like i find it better sometimes on archer worlds to still keep villages with the base 10ksp/sw for defense for if you go against a player using massive MA's. When coming across stacked villages your offense is expected to die. The 2 benefits associated with a HC/Spear build is they take less time to build, and you can send faster support, perfect for frontlines. what do you consider a good ratio when you decide if you make a defense village or a offense village. This script can import and export construction commands from your account manager. 2 speed world - 4800 resources per hour from a level 30 mine. Jan 13, 2008 #14 I find it hard to believe that it's totally random. If you have plenty of farms, it's not bad gameplay to turn a few of them into troop factories. With that, all of the rally points of the villages you wish to attack with will be opened. Mar 8, 2008 #1 Just imagine: you have six men, your neighbour has six thousand. best build in my opinion is 5000 spear 5000 archer and 1550 Hc and 300 scouts for archer worlds. Jul 24, 2022; Timothy Mus; World 122. Apr 15, 2009 #3 Mine is usually: though I build all of one unit in some villages (so I have spear villages, sword villages, archer villages, etc. 1 you're an idiot, shut up!. [spoil] Iron 1 Clay 1 Wood 1 Clay 2 Wood 2 Clay 3 Wood 3 Iron 2 Clay 4 Clay 5 Wood 4 Wood 5 Wood 6 Wood 7 axes and war is the way forward . you should have plenty of nukes that and villages that moral shouldn't hurt you that much and that Like a player I think the larger the HQ the faster the villages will build. If I'm miscalculating it then the tool that I referenced above is also doing the same. Some players will try to maximize troop space, moral (minimize i mean), and production. A subreddit dedicated to the original free browser game: Tribal Wars Members Online Do you have any suggestions for the troops a village should have fully developed? I am thinking something like: Offensive: 6300 axes 3000 light 400 rams Defensive: 5000 spears 6000 swords 6000 archers 600 heavy there is a list of all buildings with farm provisions for each building and lvl, dont be lazy and do the check yourself however, i would say that for village with units you need maxed resources, maxed warehouse, maxed farmes and maxed barracks of course, i cant think of anything else that would be essential. Barbs can also be spiked. Feb 13, 2014 #1 I'm really not sure what an ideal village build is, building wise, for offensive or defensive villages. (I meant a small barb) Now you will get a lot of money from farming. It will show you, based on provided information: Village points; You want to do the least amount of work for the village and one the village when you get it. Share your designs, get feedback, or simply learn at brainbasher; I don't understand why you'd want to build a full horse nuke. World won by DI. This is, although not exclusively, how i like my villages to be built like: Headquarters - level 20 (building up wall faster is a good point although i have never tried having a higher than 20 HQ) Barracks - level 25 Stable - level 20 Workshop - level 2 (300 rams builds faster than the rest of Also depends on the village if u have a fast horse builder then for defence i would make it a rapid responce defence village with nothing but HC in it and surround it with other efence villages . One of them was vs DNY on W12. 10k Spear and 10k Sword has a faster building time, but still takes over 30 days! Please post your ideas, and try to limit the trolling :icon_rolleyes: If you want to know more about the specific settings of Tribal Wars World 143, you can find everything here. Aug 26, 2010 #9 Muldie325 said: If you are meaning start up, then going over 20 hq is the norm for decent players nowadays it seems. Once you get a handful of villages like you said, I prefer HC/Spear and a few swords for sniping purposes. 11 full LC nukes and 1 full MA nuke (or close to that ratio) though you ca obviously only do this when you have many villages and the build time usually outweighs the benefit. Always make a custom build that has HQ reach 20 around 1k points with decent It allows you to quickly and easily switch from a defensive village to an offensive village where the stable should always be maxed (level 20) in due to the light cavalry. Essentially, you sacrifice 20% of your troop effectiveness in exchange for a faster build time and faster movement. Jul 3, 2021; SSuushi; World 115. 32 hours is a long time in tribalwars. 5k village has a lvl 20 HQ. You need "don't know how much" time to build a village with catapults only. 500 points and the 125 troops isn't much for one village but when you have 100 villages its 50k points and 12. 2600 cats and pally with the cat weapon is a very powerful way to defend a village. builds fairly quick and barracks and stable finish A subreddit dedicated to the original free browser game: Tribal Wars Members Online Build with the power of code — without writing any. My village build is: HQ - 20 Barracks - 25 Stable - 20 Workshop - 2 Academy - 1 Smithy - 20 Rally Point - 1 Statue - 1 Market - 18 Timber - 30 Clay - 30 I Also take bonus villas to allow for That means that with a Village Headquarters at level 8, a level 9 Village Headquarters would build in 29. Here's a build I've been using The player had a level 25 hq! Fastest way to build an army, I the n00b had a level 20:icon_cry: He had a level 28 farm! I the n00b had a level 23 or 24:icon_cry: 2 days later I had a level 25 hq a level 20 hq a level 24 farm and a level 28 farm It was so nice of him to build such an effective village for me. the hiding place is so i can have resources to build back up my scouts if any of them die. 5x world is a complete waste of time imo, you're talking up to 6 weeks build time which is insane. second 8000 axes will build much slower than 2500 LC, u need a nuke that can be built faster. LC build at half the time The in game quests will help you learn how to conquer another village. Feel free to For attack villages you need 19,000 spearmens with 250 rams, both at level 1 research. Do you want to make the fastest possible nuke or def. Village Headquarters Level 29 (1648) Barracks Level 25 (1272) Stable Level 20 Rams build fast and any extra are always handy to throw around for fakes, so around 300 is good. Barracks (Level 25) Stable (Level 20) Workshop (Level 3) Academy (Level 1) - I build 1, if captured 2 I leave it, if 3 I downgrade it after noble space If you conclude there are legitimate threats nearby, then upgrade your wall and hiding place and when you get stables build a minimum of 20 scouts. 5sp/2k hc in old unit world,I usualy start with a fast build in early world,then I use more then one D build. Script Moderator. The time to build it takes ages + most people build loads of spears before they go for swords & archers because they are the cheapest and fastest build units in the rax. Jul 23, 2011 #21 Not nice to make fun of Timmy like that. DeletedUser6168 Guest. Thread starter DeletedUser46615; Start date Jul 26, 2009; Prev. As you can see, you cut off a total of 32 hours from the barracks building times, and 26 hours from the stable building times. pl) you will notice that they have 2 new worlds start at same time, usually odd numbered worlds are premium worlds and even numbered worlds are non pp worlds. Its level directly influences how fast your construction progresses and also has an impact on your available building choices. The default OFF template makes the mines 30-30-22 which is not that great and goes building for +5 and stuff. The higher the level of your headquarters, the faster the constructions will be finished. do you have for example for every 2 offense village you have 1 village, or even 2 defense village for every offense village. This is where 2 of the 3 things kick in. Firstly only time that building a statue before your res pits is mathematically the quickest is when your barb or bonus village is touching. Smithy LvL 5 This allows you to build the stable: As this is being done make sure to research Sp/SW/AXE/SC/LC Concentrate on Sp/Sw first and start farming other villages that have not grown to supplement resource production. Once you do that, you can build a troop called nobles and send it to a neighboring village. Here's a build I've been using When villages are clustered together this isn't a big deal, but the further apart villages are, the more problematic this becomes. de and . As for normal defense, i use 1:1:1 with scouts Hc strat on front lines, and all villages now train cats. Sub-forums: World 122 Recruitment & Applying to Tribes Threads 8 WAR Tribal Wars . Nuke Builds and Opinions. This script only works on English servers. 1; 2; First Prev 2 of 2 Go to page. It is important to understand these statements and keep them in mind when reading this guide. You cant take a village without any nobles, so its best to grow your first village well so you can easily afford to create the nobles you need for a second village. Then you usually will want to get your HQ to 20 because all of your farming resources will require you to build faster so you can spend it all while still keeping your troops producing nonstop or as close to that as you can get with activity level. 2. I was going through my villages and noticed that they weren't exactly the most efficient builds, so I started changing that. I went mainly offensive while my friend went mainly defensive. . Barracks Speed relates to how fast village buildings build; and the total amount of resources per hour that the village mines can create when compared to a standard 1 speed world. Is it a bonus village? Defines a specific build all in its own right. NET - World 116 Time-lapse - End. Lev 25 Unit Requirements Time (hh:mm:ss) In the village/total Recruit Spear fighter 50 30 10 1 0:02:39 Swordsman 30 30 70 1 0:03:53 Axeman 60 30 40 1 0:03:26 Archer 100 30 60 1 0:04:40 Lev 24 Unit Requirements Time (hh:mm:ss) In the village/total Recruit In the game of Tribal wars the points of a village increase by building and upgrading. A quick little script I wrote. For frontline villages, replace the lcs level 3 with hcs level 3. For defense villages: 10k spears, 10k swords with a few cats or 8k spears/2k hcs whichever you prefer, that sounds about right. Webflow generates clean, semantic code that’s ready to publish or hand to developers. are you under attack or are your villages safe. 5k troops with could have a rather large impact on morale. When villages are clustered together this isn't a big deal, but the further apart villages are, the more problematic this becomes. So there's no possibility to upgrade to level 3. 2 it is my most hated of all things unholy in tribal wars with the exception only to defence in an offensive village. Hey,i used to play tribalwars years ago,back in world 5. what do you build up in Depends if you're at war or in a safe place DeletedUser21039 I use 8. For offence do what ever you like Do differnt offence builds for differnt defence villages you may encounter . In pretty much any (common) build, Barracks is the the one taking the longest, not Workshop or Stable. I find the build times are quite long, so its not that much of a help to use the build cost reduction anyway, unless you happen to be a tad short before bedtime and want to set a long build. For a player to be versatile, and efficient, he/she need not have versatile villages, but it does require that the player is efficient at the village level. Barbs do not need farm space or warehouse space to upgrade a building. build a ton of archers. One tribe must hold 23 Rune Villages in every populated continent for 5 days : Start date: Oct 24,2024 10:00: Game. Check the settings to improve your strategy and conquer the world! Innogames. Village type groups VTA VTD VTS Village Headquarters: In the Village Headquarters you can construct new buildings or upgrade existing ones. All of the bonus and barbarian villages I've scouted so far have a fairly high level for the hiding place. A high axe nuke on a . Barbs can be farmed by others and don't build troops for you. Jan 28, 2010 Dont be in a rush to get hold of a second village, make sure you are well established with a strong first village before starting to take others. and out of 200 villages (100 defensive Ok, now to the main point of most people's questions - How you take over another persons village. Now those are just my opinions, though I originally did the analysis of the numbers on a spreadsheet and I'm pretty confident of them. I would personally say you should build: 6000 spears 6000 swords 1000 scouts 1000 heavy cavalry 100 catapults The spears and swords make for great defense, the scouts make for a good "cloud around your village", so your opponent can't figure it out, the heavy cavalry are good for fast and strong support, and the catapults can help defend against other This strategy isn’t common in the whole Tribal wars community but gained a significant amount of popularity after the release of the new update. What's new. I'll provide you with an unhelpful one. For a tribe to be efficient, it must also be versatile. Some players will noble a village, make sure it has max wall, acad, and farm and they'll leave the village the way it is. 5 speed world - 3600 resources per hour from a level 30 mine. The strongest D to build in a short amount of time is still sp/HC, throw in some archers to beef it up and it doesn't add too much to the build time. DeletedUser46615 Guest. o that might be different, those are bonus villages . The Tribal Wars Training Guide is a full guide to build your village from 0 points to 3000 points. World settings permitting, as soon as your Village Headquarters is upgraded to level 15 you will be able to demolish buildings in this village. My nukes vary around 5000 Axe, 30 Scouts, 3000 LC, 500 MA, 218 rams and 10 cats. Even if you were to make it full offence and noble outside your 15x15, it's much harder (and time consuming) to co-ordinate villages further apart, which is my point about cluster building. 3. but once you hit about a mil points. The Use of the Weapons: I will only be mentioning the weapons with a special effect. 25 is the highest i would advise in 99% of situations. You can build ordinary nuke like 10 times faster. HC aren’t a particularly great unit, but I you’re making your first village defense then you will want to make them when you are able to. Granted it travels faster than a sword defense, but even if you use a sp/ar/HC combo you will find it much more effective, without the travel penalty of using swords. In an offensive, always build around 250 rams, 9k axes, 2-4 noblemen and fill the rest with Light Cavalry. Wallam Guest. Many people take a risk when they make their first village pure off, but to then go on and make their second one pure offence too, it doesn't seem workable. I was Following this that is talking about which village is a good target for your second village, sometimes it is tough to conquer a village with one nobleman. I thought it might be interesting to add a village with artificial intelligence to the game? I know a big step, the world of PvP / PvE. Village builds. The higher your barracks/stables/workshop in these villages, the faster you can produce full nukes, and the faster you'll be able to clear players arround you, expanding your To be honest, there's only 0. net) is that they clearly don't give a heck about players, or "fair" game. HQ never needs to be above 20, never build a hiding place (it takes up a few farm space, although not a lot. If you noble later your barracks and stable should be far far higher before building your smithy to 20, which means you will have far more troops at nobling, and far more troops for farming so overall that village should grow faster, and you will have more resources to send to your second village and therefore that will also grow faster than if Anyone could tell me the built for 10k point village? Thanks for info. The perfect scenario: (I had this on this world nobled him today ^-^) The village was nearly 3k. It's then about being able to produce more quickly. If you have a full D vill, kill off some spears to make room for more archers. You need to keep on doing the quests until you get the "academy" built. the faster u can build a nuke the more attacks u can send . When you are sitting in a village that has 20K Spear and 10K Heavy lvl 15 workshop in total takes 72 troop space, now tell me 72 troop space is almost negligible , im never said build ur villages to uber 12k pts, i was answering to the question for how to build a 10k village which in that case , i'd rather have something that will benefit me in the buildings than something that will not. Morthamus's guide to quick build up. (to gain more ressources faster) before going for statue and pally (which at the end is a gain of only 30 iron after around 3 hours and half Quick D buildings allows for quicker growth and expansion because of HC farming during peacetime, more growth = more villages and Id rather be playing with 12 quick build D villages than 10 slightly better D villages. Jul 28, 2009 #21 Sight said: aww thats really cute :icon_razz: But if I were that friend of yours, id make sure my daughter never wastes her life on a game like this, EVER as long as im alive ^_^ I knew of a player who almost always built mix villages more on the defensive side. Now, some very important things to consider. I was wondering if any of you guys had any good defensive builds for this world? The good old 8k Spear and 2k HC doesn't work - You can only really produce 8 HC an hour with the limited hauls. He was extremely active and was always fast to noble. Join A Tribe - Quest Reward (100w,100c,50i) 9. I have this build guide. Like the first tutorial; Wood: rank 1 Clay: rank 1 HQ: rank 2 HQ: rank 3 Barracks: rank 1 Something like this for both off and deff villages from a new to fully built. I will tell you now that you are clearly very misinformed if you think DNY won W12 through recruitment, they didn't. anonymous on The perfect turtle building would be: HQ lvl 1 Barracks lvl 25 Smithy lvl 2 Farm lvl 30 Warehouse lvl 30 Wall lvl 20 In this way you can still make troops fast and is able to get a lot of troops but without help this is the maximum you can get: HQ lvl 15 Barracks lvl 25 Smithy lvl 2 Farm lvl 30 Warehouse lvl 30 Wall lvl 20 Your first village should almost always be offensive. world8vet Still Going Strong. Your goal here is to get 4, or more, nobles to have a full train. Because as soon as you hit another player's village with a couple attacks if his tribe is good he will get support very soon and you won't be able to kill all the supports probably and you could even easily lose your Village Conquest questline: - The final quest in the questline is called "Growing empire II". com. MA are a terrible unit and people "shouldn't" and often dont build them in nukes. A barb with 1k warehouse would still be able to Thread starter bomboii god of war; Start date Oct 29, 2008; 1; 2; Next. Aug 28, 2013-Vampire-World In fact, I have played 2 wars with accounts 3 million points plus. 3% build speed difference between lvl 24 & 25 barracks, so 1 level is no biggy really. Don't know if this post has already been done, but here's how I've been growing my first village without using pp. the spears take 18 minutes to travel a field, with the Paladin it only takes 10. Again, buildings are your third priority, you only build them with resources leftover after a constant stable and barracks queue is assured. Village Headquarters (Level 20) Barracks (Level 25) Stable (Level 20) Workshop (Level 3) Academy (Level 1) Smithy (Level 20) Rally point (Level 1) Could someone provide a brief build order? What should I focus on first? Barracks Build Time: 176:53 Stable Build Time: 178:37 178:37 176:53-----001:44 As you can see, there is below a 2 hour gap build time difference with the barracks and stable. 1; 2; 3; Next. Only beaten by swords when you have a 45%+ bonus to swords in the village. You want 25 barracks to build axes as fast as possible By the end of the guide you will have what I consider to be a quality village build with a good troop count, putting you in a great position to noble a second village. It is a desktop tool created to help players in the planning of the troops and buildings that their villages will have. Even if you gain an average of 1 wood, clay and iron per attack, you'll gain a thousand wood, clay and iron every thousand attacks, 10 thousand if the average increases to 10 and so on. Build mines and nothing but mines until you can afford to have constant building queues. Thus you initially don't have to spend a lot on Resource upgrades. You need a max market in order to complete both of these things, as the market Compared to the offensive village, in a defensive first village build, you will actually need to build up the mines more, since you don't have the luxury of a lot of LCs farming for you. It almost looked like it checked for the least useful upgrade each time in Support Speed Up: When you support with your paladin all troops travel by the same speed as the paladin, e. The stats are no hauls require more skill due to quicker builds/quicker speed. Next Last. The disadvantage is farm space for farm space, the sword is a better unit than the HC. nwjnuxx luvg cgzwtdb gaa gel zdfczj cuq sraki ghh lxjr