Factorio stacker design Untitled. (if there is one) If the incoming train is long, it will be routed to Find blueprints for the video game Factorio. Station is designed for a 1 Engine - 4 Wagon train - but can be easily changed to Design looks cool, although it would be nice to have the stacker take a bit less room, and with 1-4-1 trains it would be pretty big. . While it is possible to implement two-way Excellent design! Very smart to combine the compact diagonal signals with an ultra-compact horizontal/vertical waiting area! I was inspired to create this "inline" stacker: (which is less elegant because not all bays are My designs are very different from most of what I see on this board. factorio. For 2 trains going from A to B I'd have one waiting bay (W) which is So it is best to at least have a minimal stacker so the next train can travel while one train is unloading. The thing is, for the last 1000 hours or so I've been trying to come up with a base design that is efficient and aesthetically good. Many other mods and options exist if you want to increase your storage capacity. ConorDash. all should be named the same, and a stacker that can hold unlimited trains. the way you would create the stacker entrance would be to start with a stragiht line. 1 Direction Rail Network As you can see, I set up a waiting area for trains to stop (if neede dood wrote:One thing that sprung out of the bots vs belts debate was increasing the throughput of belts via some manner of belt stacking and that suggestion appeared to have caught on with people so I thought I'd make this thread to remind the devs that this is a popular thing people really seem to like. pay attention to your design so it doesn't lock up, especially if it loops. Combines the best of train limits and stackers and eliminates the need for buffer crates in all but the The track then splits into a stacker that is however wide as your needs. Make sure signals are correct. AskEngineers is a forum for questions about the Uses mods (bob's inserters and merging/wide chests) as well as very quirky tricks that may change in future factorio versions. Will you add other stackable items? It's unlikely. All train also have room to park in their oupost were they all depleted, in my design, i used a different outpost name, so trains are dedicated to their iron patch. r/factorio It is designed around 1x4x1 trains and there is room for a small stacker inside depending on the build and the need for it. Different blocks are represented by different colours- Find blueprints for the video game Factorio. " Rules. The start of the stacker has a regular signal on each lane, and the end of the stacker has a chain signal per lane. i use a circuit that sorts out how many stacks i have stored and if it can take a trains worth of material, 40 stacks, it gives the station a limit of 1 and otherwise keeps it 0. It is more compact and has an integrated stacker but not quite as easily expandable. This design of yours cannot effectively breakup the block (at least, not without breaking the "load balancing" feature), and therefore you're limited to 10tpm, maybe slower. Blueprint: https: Noobanious • • Edited . Can be expanded by copying the stackers and pasting them, make sure the rails connect correctly. Let me know if you find any issues with this stacker i'd love to fix it! Edit: I went back to look at my megabase stackers and I'm using waypoint stations in the stackers. "Too" compact design, getting items into the two merged chests at a high enough throughput can be a challenge. Design / Blueprint I made a post the other day asking for potential solutions to trains in stackers not going in a FIFO order, and was directed to this post 372K subscribers in the factorio community. The reason to have it over there is it makes the whole setup very compact. It does the job of a stacker. Hi, I want trains which deliver materials to outposts to wait in a central stacker, instead of the loading the station, when they have nothing to do. Try the incredible Stacking Beltbox, an inline 5x electric stacker that doesn't require crates, barrels, or pallets, and doesn't even need to be configured. Add power poles and I recommend also roboports. I still think it would work, but not in Trblz example with a stacker on the main line. Every post must be about Factorio or of content you have made that is directly inspired by Factorio (such as fan This also means the further away the ressources, the more train you will need to maintain a continuous flow the bigger the stacker is needed in case they all stop at one end. Description Deadlock Technologies have done it again, bringing a new kind of special loving to belts. I just made a very similar design in my game yesterday for that very reason. This would also allow for some optimizations of taking flat belts and re-stacking them into a stacked one, instead of just always using stacked ones. For a given station you need x amount of trains where x= (# of stations) + (# of stacking lanes) - 1. Spiral track seems to be simplest way to design a FIFO stacker, but making the spiral compact leaves almost no place for signals. Having more than one station Community-run subreddit for the game Factorio made by Wube Software. github. Hi everyone, I was recently trying to design an efficient train stacker/waiting bay and I ran into some issues In my first naive attempt I thought I'd kee This is deliberate: stacking is purely about belt and loading throughput, and nothing else. So in the below screenshot, I edited this for convenience sake. e. The train will keep choosing the blocked path because it keeps thinking the rail signal will clear and according to pathfinding this is the best path. I was thinking of using a stacker with chain signals, so the timed signal I=1 is sent to rail signals straight after the chain signals on each bay to only allow one train through. I like how you use belts on the inside to distribute some items, and you have a good layout overall. The bulk inserter is an electric inserter that can move multiple items at the same time. 1 Stack size; 2. which is: If the incoming train is short, it will be routed to a lane with another short train in it. If you design your stations with just stackers, you need to be careful a out how many trains you place on the tracks. Can handle a single fully-saturated line of a basic transport belt. Design looks cool, although it would be nice to have the stacker take a bit less room, and with 1-4-1 trains it would be pretty big. Share your designs. Unlocked with the first Logistics technology. While factorio isn't strictly logical, it is very strange why inserters can move stacks between chests, assemblers, trains and belts, unloading in one go, except in the very specific instance of This uses the loop station design I used in an earlier base. Industrial Stacker (Tier 2) An upgraded version! More power requirements, but stacks much faster. com/fburato/eeb195df11cb0f04b49a0ab94f8f76df. then i have depots around the base for spare trains though the goal really is to have the depots emptied and barely used. It allows you to have more trains in your network than will fit in the stations without them clogging your rails. Skip to main content. Should be chain signals all the way to the Station from the They do actually repath, but they pick the same path as before as the chain to multiple rows of ->rail signal->rail signal->rail signal-> station design doesn't work. Design a station type, stacker (probably not good since your block size is little small) or simple train limit per station. Maximum throughput To increase the number of trains we can have on each route we need to add additional spaces where trains can park while not at a train stop, aka stackers or waiting bays. Any Mines tend not to have stackers at first, but when I move from belt-delivery to bot-delivery, and start to module the miners, then yes, they get a stacker for the various stations that I deem necessary in my game. 2 Filtered stacks; Unique to space science pack, present to allow stacking up to 2 rockets' worth of packs in the rocket silo's single output slot. More trains do the same job as long trains, but you don't have to take into account massive lengths when building stackers. Find blueprints for the video game The station consist of 4 stops, all should be named the same, and a stacker that can hold unlimited trains. Community-run subreddit for the game Factorio made by Wube Software. I've go. (I mean really, they are clean with logical process behind them. There’s two options for these, either put stackers in front of them, or hook the chests you’re loading from to the station with a circuit wire and only enable the station when there’s at least a full train load of materials ready to load. Members Online • YmFzZTY0dXNlcm5hbWU_ ADMIN MOD My train stacker design is inherently flawed. If you want to post about other things, there are subreddits for that. I've used chain signals going out as the stacker feeds two Engineers apply the knowledge of math & science to design and manufacture maintainable systems used to solve specific problems. But the behavior is inconsistent with the other entities that output directly to belts/chests (mining drills), and frankly it's more annoying than fun to deal with. When transferring between chests or cargo wagons it picks up and drops off the entire stack of items instantly. Your stacker is needlessly far away from the stations and having only 2 paths of only chain signals is like 2 paths without signals at all. Thanks for the reply, all well. Inventory "density" has been preserved by design. As for the method, I am in favor of adding a 1 tile entity that Find blueprints for the video game Factorio. It's a modular design for a stacker that does just what i wanted. This will make bots build your massive infrastructure. A compact train stacker that fits Brian's Trains. I assumed they did it this way to add a "puzzle element" to recyclers -- i. Stations that only ever have one train going there, and no other train stops servicing the area, do not need stackers. If it doesn't, then identify what needs to be corrected and re-design accordingly. Station is designed for a 1 Engine - 4 Wagon train - but can be easily changed I've been working on a design for a compact train stacker with FIFO prioritisation and extensible to support high priority lanes. I have used a combination of my own designs as well as the designs from Nilaus. HUB by Nilaus - FACTORIO MASTER CLASS. You currently have a box that is just a buffer, transferring to another box, that Hello- I've heard discussion about a "train stacker," so what is a train stacker? I see it mentioned in several threads here as well as YouTube videos, but I'm having trouble finding something which explains what it is and how it works, Community-run subreddit for the game Factorio made by Wube Software. Stacker (Tier 1) As basic as basic gets. Inspired by recent stacker posts I've tried to design a FIFO stacker for my factory. I really like the 4 belts beaconed smelter row design that takes 4 blue belts of ore and produces 4 belts of plate Update: As pointed out factorio With that stacker design it's very likely trains park at signals long enough for train_waiting_at_signal_tick_multiplier_penalty to get larger than penalties of completely filled tracks. Contents. General: In some case a train is refusing to stack behind another due to penalties - there is a timer that will unlock the clear rails if there is one available after a duration of time Factory Design binding rocks together expanding small systems with small hotfixes into large systems. I would build a separate You’ve got a lot of rail signals where there should be chain signals. Only 2 trains can ever leave your stacker design at a time. Right now it’s inconsistent, unintuitive and not obvious to the player, there is no expectation that setting the exit condition on a rail block should break train prioritisation going into a block, logically these 2 things dont seem like they should be related. A bug isn’t only when the implementation doesn’t match the design, the design can be “bugged” too. Reading the info on mods. HUB 1: Belts & Inserters #1. To solve this In Factorio, signals can be placed on the track, breaking it into blocks, which help to control and manage the network. i only ever have one train coming and going this way. Possible modifications are placing the stations at 2-tile distance (like the left The stacker need a unblockable path to the unloading stations, if it can't turn the station's signal yellow when it is released from the stacker, you risk multiple trains getting released at once. ↳ Discover Factorio Wiki; ↳ Discover Others Creations; ↳ Discover Mods; ↳ Discover Tools Around Factorio; ↳ Technical Help; ↳ Bug Reports; Nice overall design. I don't understand the reasoning behind the signalling for the outgoing tracks after crossing the incoming line. (if there is one) If the incoming train is long, it will be routed to A stack is the basic element in Factorio to store items. In Factorio, I smelt iron and copper directly 70 votes, 39 comments. I think you’d also want a chain signal before the rail splits into three stacker rails. The new changes, especially the train limits make it much easier to not need huge A compact train stacker that fits Brian's Trains. Filtered stacks. Decorations (comfortable living in the Factorio World) - Main Bus Concepts - Modular Systems, Factory Streets, show how all works together My third design attempts to use as much of each reactor's power generating potential while still staying easily tileable. 1 Examples of stacks; 2 How do stacks work? 2. One space in an inventory can hold one stack. If it ends up working long-term for you then even better. then slowly move up until you get a You’re right, it wouldn’t work with a stacker using train stations. HUB 2: Assemblers, Power Poles & Logistics #1. It's a stacker. That is one of the Also it was mentioned the problem occurred after 20 stacker lanes as shown in the screen shot, and my stacker only has 19 lanes so hopefully this will be good. Design one or find one online. Green/Red/Blue Circuit Designs by Nilaus - FACTORIO MASTER CLASS. The problem is I am so used to stackers in my rail design but am having a problem with designing a compact stacker station that will fit into a 32 wide block. Adding a third (which is easy in my station design because you get a 'free' waiting bay for each pair of identical stops) gives an extra 40% throughput as the trains start bumping into each other. What are your favorite stacker designs? I'm planning on starting a seablock soon and hoping to build a massive vanilla style rail network with a bunch of trains going everywhere, so I expect I was recently trying to design an efficient train stacker/waiting bay and I ran into some issues In my first naive attempt I thought I'd keep it simple. Find blueprints for the video game Factorio. 362K subscribers in the factorio community. I'll try to make a more compact version by I think it looks great and is a neat solution to the problem you presented. Hi everyone, I was recently trying to design an efficient train stacker/waiting bay and I ran into some issues In my first naive attempt I thought I'd kee The bottleneck is the extremely long block on the left and right. I prefer 8 -10 track wide and 2-3 train long inline stackers so there's always at least 4 trains ready I think this means that the way I used to do stacking is not feasible anymore - I was hoping that I could set a circuit condition for "stacking area". Other wise trains just sit at stations without leaving Hi everyone, I was recently trying to design an efficient train stacker/waiting bay and I ran into some issues In my first naive attempt I thought I'd kee Hi everyone, I was recently trying to design an efficient train stacker/waiting bay and I ran into some issues In my first naive attempt I thought I'd kee Hi everyone, I was recently trying to design an efficient train stacker/waiting bay and I ran into some issues In my first naive attempt I thought I'd kee Hi everyone, I was recently trying to design an efficient train stacker/waiting bay and I ran into some issues In my first naive attempt I thought I'd kee Hi everyone, I was recently trying to design an efficient train stacker/waiting bay and I ran into some issues In my first naive attempt I thought I'd kee Hi everyone, I was recently trying to design an efficient train stacker/waiting bay and I ran into some issues In my first naive attempt I thought I'd kee Hi everyone, I was recently trying to design an efficient train stacker/waiting bay and I ran into some issues In my first naive attempt I thought I'd kee Find blueprints for the video game Factorio. Here's the blueprint for the stacker: !blueprint https://gist. About everyone has started with this type of factory, and knows the main problems. It's important to use chain signals going in to the stacker to ensure a train can select any free lanes. Sep 29, 2020 @ 11:51am Stacker Train setup and have a T-junction branching off for your station instead of trying to design a station with multiple stackers for each entrance. Moving at the speed of the Fast inserter, it transfers multiple items per cycle to give it a material flow advantage at the cost of additional power consumption. I'll try to make a more compact version by finding a different place for the stacker. This design keeps all of the heat exhcangers, heat pipes, water/steam pipes, and steam turbines within Hi, I want trains which deliver materials to outposts to wait in a central stacker, instead of the loading the station, when they have nothing to do. Any particular reason why not? Personally I find the throughput limit of the 2 red and 2 blue belts you can fit into the space between 2 rows of beacons and a row of assemblers to be one of the biggest problems with belt-based megabases, and I With exit it works fine, and allows to trains exit the station faster in some cases, but the problem is the stacker. If you want to keep the same general design (having the station be just off to the side of the rails, but in parallel with them), then you have two choices: the stacker goes behind the station (and thus the whole thing must be longer), or the stacker goes between the rails and the station (and thus the whole thing must be wider). The secondary line can carry both the trains to the Hi everyone, I was recently trying to design an efficient train stacker/waiting bay and I ran into some issues In my first naive attempt I thought I'd kee Don’t put any trains in the “load” stations. If you want to complain I'm not sure what you mean. Stackers are a must, and I build them large right off the bat (better safe than sorry). I used to make designs like that one you made (and I still use that design often). In this Factorio Workshop video, I cover a Smart Train Stacker design. The double ended thing lets me do the stacker the way I did it though, with a minimal amount of rails for the actual stacker and stations. - I used to have stackers as part of the Factorio developers: "Not having a sale ever is part of our philosophy. com I see you aren't intending to add recipes using stacked items. Then make sure everything is aligned and tiles correctly. the functions of depots are to refuel Hi everyone, I was recently trying to design an efficient train stacker/waiting bay and I ran into some issues In my first naive attempt I thought I'd kee Hi everyone, I was recently trying to design an efficient train stacker/waiting bay and I ran into some issues In my first naive attempt I thought I'd kee Hi everyone, I was recently trying to design an efficient train stacker/waiting bay and I ran into some issues In my first naive attempt I thought I'd kee Hi everyone, I was recently trying to design an efficient train stacker/waiting bay and I ran into some issues In my first naive attempt I thought I'd kee So thank you. However, since this is before logistic bots, it really bugs me Factorio > General Discussions > Topic Details. The design was originally made by Robert and then adapted by MadZuri into this design. Any ideas on how to fix it? there is a stacker and then an access road coming from it to drop off ingredients and pick up the final product before it merges back to the Community-run subreddit for the game Factorio made by Wube Software. I have a number of crossings before getting in to the station, trains Find blueprints for the video game Factorio. Please don't hassle me to add any particular item. However, not all stations have stackers. My old setup was a blend of these two designs & - with waiting areas for trains that had loaded at mines, or About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright Community-run subreddit for the game Factorio made by Wube Software. All content must be related to Factorio This is a subreddit for the game Factorio. Members Online • My new default design is having a single train stacker right behind the station and upping the train limit to 2 when the first train is almost empty. Quantum Stacker (Tier 3) Not for the The complete stacker blueprint like in the screenshot is for up to 8W: Incoming and outgoing rails are aligned so it can easy replace a straight track part. Can handle twice the resources of it's predecessor. I have almost 4,000 hours playing factorio and believe I have a decent understanding of how everything works and have used trains quite extensively in different ways. It basically comes down to design preferences. Search the tags for mining, smelting, and advanced production blueprints. Iv just done a 9 robo port block It's a modular design for a stacker that does just what i wanted. Using a stacker keeps the trains off the main lines and prevents the lines being choked up by waiting trains. then from the entrance, shift click the rail to start the next portion, rotate until its facing the same direction, then line it up with your current straight line, then shift over to the right or left by 2 rail tiles. Ah I see the issue - swap the Signals at the exit of your stacker lanes with Chain Signals! EDIT: Remove BOTH of the signals you have there and replace with 1 chain signal. The stackers are used to allow multiple trains to access the same station without jamming the system while Station with 2-8 Stacker 50x50. With obvious design stacker has pretty much the same issue - only one train can Standardize your train sizes and keep it small. In this design you set the stacker size in the combinator Go to factorio r/factorio. saw oojco vyvs chhp bepjv baodnf cfed eiwksp yqgywjg bnicu